After that Quiet will prepare Brutus for the next round, licking his asshole and getting him hard again. First cumshot is huge - it goes all over her body and inside her. Quiet also wants to take a part of that and sits on her face while Brutus keeps fucking her. Seems like it really hurts and she can't handle that big cock but everything is taking normal motion pace and sex becomes real. Brutus' cock is so big this time that he can't really start fucking narrator bitch. Brutus will penetrate holes and girls just will keep talking dirty and doing dirty things. Everything is going to happen as it used to before. Quite first fills an empty bottle with cum from her and then pours it on her tits. Brutus, the horse, is ready to bread again. and now you have a character who is barely wearing anything (because of reasons that kojima made up himself because it's not a real person, it's a character he wanted to have with her tits hanging out) that you can apparently watch for 10 minutes while she stretches her arse towards you and you sit there like a voyeur looking at some pixel boobs.Story continues as Quiet is controlling and torturing the tied up Mistress. like being able to jiggle rose's titties with the controller in mgs4 (why?) or being able to x-ray vision paz in her underwear in peace walker (why?). they're the ones who decides what's going to happen (possibly more so in games because they don't really need to act everything out, you can animate by hand or get someone else to mocap it).įor me personally, the biggest gripe is that it all feels juvenile and tacky. they agree to take part, but the control is with the director. There's been other characters in previous games who didn't have real life counterparts and who were sexualised/objectified, but for quiet (and mgs4's beauty and beast unit) it's probably closer to actresses in movies. and some women don't think that women should vote or even work and leave the house, so yeah (obviously not saying quiet is on the same level as deny women's suffrage) and some people are fine with that/don't see it as objectification. Turns out she's quite a big gamer.Ĭlick to expand.lots of stuff that you could call objectification involves real people, so someone had to be there to be objectified. Evidence seems to suggest that's just me though.Īlso if anybody is at all interested, Stefanie has been streaming her playthrough of MGSV. In this kind of scenario, though, I find it impossible to be offended by something if the individual in question is delighted with how she is being portrayed. I'm not trying to suggest that objectifying women (or anybody, really) is the way to move forward. She also seems to have a lot of respect for Kojima, having worked so close to him. For her part she doesn't seem to have a bad word to say about the ordeal and in many interviews states that she's proud to be playing such a strong character. She is the person that is/isn't being objectified in this scenario and for all intents and purposes that is her body. Stefanie did the motion capture and voicework for Quiet, not to mention that her body was 3D scanned for the role. Instead, the most interesting aspect to me is how people everywhere seem to be completely ignoring the viewpoint of Stefanie Joosten, who essentially portrays Quiet. I'm not going to go into whether or not we should have games with this kind of pandering in them, or whether it can be seen as juvenile or not. I've still yet to play the game (soooooooon) but it's been pretty hard to take a step online without MGSV and opinions of it being thrown at you.
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